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Drinking Games

Not planning a big night out tonight? Why not try some of these drinking games with your housemates. If you are going out they’ll get you well on the way to starting your night of drinking!

If you have any drinking games you would like to submit to the site, please email:

info@money4students.co.uk.

 

I Have Never

This is a great game for a group of close friends or people who really like to share hints of their dark pasts. Only supplies are people with enquiring minds, and beer. You probably won't get drunk playing this, but it's a great ice-breaker for a party.

Everyone sits around around a table, or on the floor if you so desire. One person goes first by making a TRUE statement that begins with "I never...." For example, "I've never been to Disneyland." Then, if any other player HAS DONE what the person said, they simply drink.

As the game progresses, the statements tend to get more personal and explicit. But the game only works when people are honest.

 

Bullsh*t

Supplies: alcohol, people (not more than 6 for a good game), and a deck of cards.

Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player. The object of the game is to get rid of all your cards. Starting with aces, the first player lays down the number of aces s/he has, stating the number of cards. EVEN if the player doesn't have any of the card, LIE.

If someone thinks that you are lying, they say "Bullshit!" If that person is right, you drink an amount proportional to the number of cards in the stack; lots of cards already played = lots of drinks. However, if you were honest in your play and someone says "Bullshit!" that person ends up drinking the prescribed amount.

Play starts with aces, then goes on accordingly, through kings, then repeats back to aces.

Oh, by the way, if have to drink because of either being caught bullshitting or falsely accusing, in addition to drinking, you must also pick up all of the cards already played and add them to your hand.

Play continues until someone runs out of cards. If you so choose, play could continue down to the last two players.

 

Viking

The players sit in a circle, one person goes first. The player makes "wiggly viking horns," simply thumbs in, or near, ears and wiggles the remaining fingers for a second or two, then claps both palms together, and points them at any other player.

This player then does the "viking horns," but the player on each side of the "viking" must "steer the boat." This entails rowing to whatever side of the Viking the player is sitting on; right of the Viking rows right, left rows the boat left. The Viking then claps both palms together and designates another Viking.

This continues until either the designated Viking misses his/her cue, or either rower fails to row the boat in the appropriate direction; whomever fails drinks, and then that person resumes play with "the horns."

 

Death Ring

The name alone should inspire great caution. You need two decks of cards and get yourself ready for some serious consumption.

Everyone is in a circle. The first person draws a card. The next person draws a card. If the card is related to the first card drawn (related meaning it is the same value or if it is the same suit) then both players must drink the number of sips as on their card. (jack=11 drinks, queen=12, etc.). If they have both have the exact same card then they have to drink double the face value. Ok, if that doesn't sound bad enough, it gets worse. The next person in the circle is the one who gets to count the sips the first two are drinking, as fast or slow as he/she wants. But, and this is a big but, if one of the drinkers finishes their beer before the counting is done, then the person counting has to finish his beer. (It is best to play this game with cans of beer or cups so you can bluff as to how much beer you have left).

Ok, now, the third person draws, if the card is related to either the 1st or 2nd card, then all 3 have to drink (the fourth person counts), and say that one and two had a match, then they still drink double. Now continue around the circle. If a card drawn fails to be related, the ring is broken, and start again. If the ring makes it all around the circle, then the first guy gets rid of his card and becomes the counter, then is next to draw a new card.

Ok, a sample round. Let's have 6 people in the ring.

  • player 1 draws a 7 of clubs
  • player 2 draws a 9 of clubs
  • player 3 counts to 9 while players 1 and 2 drink (player 1 stops at 7 drinks)
  • player 3 draws a 7 of hearts
  • player 4 counts to 14, player one finishes beer before 4 is done counting, player 4 has to finish beer
  • player 4 draws a 10 of hearts
  • player 5 counts to 14
  • player 5 draws a 9 of diamonds
  • player 6 counts to 18
  • player 6 draws a 4 of hearts
  • player 1 discards his 7 of clubs (no longer in play) and counts to 18
  • player one draws....etc.

Be careful with this one!

 

Dice

Standard supplies: beer, people, liquor, dice.

Roll two dice. Anything that adds up to six (i.e. 2-4,5-1) or has a six in it (i.e. 6-1, 6-2, 6-2, 6-3, 6-4, 6-5), you drink a "good" gulp of beer. Any time you roll double 2s, 4s, or 5s you drink that many (2, 4, or 5) "good" gulps of beer (You can modify this to just one "gulp" on doubles). If you roll double 3s you are penalized twice, for getting doubles and adding up to six. Thus four "good" gulps (or 2 if you play the modified rules). The killer is double 1s or double 6s. For this you do a SHOT of your favorite poison (i.e. JD, Southern Comfort, tequilla, etc). Lastly...you continue rolling until you get something that you don't drink on (i.e. 1-2, 1-3, 1-4, 1-5, 2-3, 2-5, 3-4, 3-5, 4-5). If you roll the dice off the table, you are also rewarded with a gulp of beer.

 

Russian Beer Roulette

Introduction
For this game you need at least two players. Six is a good number. (You can play on your own, provided that you're fairly far gone to begin with). To play it you need one can of beer per player for each round. The cans must, for obvious reasons, all be of the same brand in any one round.

Gameplay
One player takes one of the cans, shakes it up vigorously, then returns it to the others. The beers are shuffled until nobody knows which is the shaken-up one.

Each player then takes one can of beer and opens it, holding it so that one who got the shaken-up one gets sprayed with beer. The players who weren't sprayed laugh, and finish their beers. As a compensation, the player who got sprayed gets to shake up the can in the next round. The game continues until nobody can shake the can.

 

Mexicali

Supplies: You need 2 dice and a cup to roll them in.

Everyone at the table has their own drink. The object is to shake the dice in the cup, slam it on the table, lift it up and take a peek at the dice (don't let anyone else see them!!) and then announce what you have. There is a lot of bluffing involved because if your roll doesn't top the previous roll you have to drink. If you bluff and get caught, you drink. If you get called on the roll but really have beaten the previous, then the person who called you has to drink. If you bluff and get away with it the dice pass to the next person. The only person who can call your bluff is the person who's roll you are trying to beat. Rolls are based on the two digit number they form when placed side by side (ex. a 3 and a 4 would be "43") or if you throw doubles the value is one die times a hundred (ex. double 2 would count as "200"). There are also some other special rolls that affect the game: "21" (a 2 and a 1) is called a Mexicali and beats all other rolls (including double 6, or "600"), a "31" is a "reverse" and play goes back the other way around the table, "32" is a "social" and everybody drinks. "Reverse" and "social" both cancel out the previous roll so you don't have to worry about beating the previous guy's score. If you are caught bluffing a Mexicali you have to down the whole drink.

To sum:

2-1 "21" Mexicali Beats all
3-1 "31" Reverse
3-2 "32" Social
4-1 "41"
4-2 "42"
4-3 "43"
4-5 "45"
5-1 "51"
5-2 "52"
5-3 "53"
5-4 "54"
6-1 "61"
6-2 "62"
6-3 "63"
6-4 "64"
6-5 "65"
1-1 "100"
2-2 "200"
3-3 "300"
4-4 "400"
5-5 "500"
6-6 "600"

When rolling all you have to do is tie the priviou roll, so if a Mexicali is rolled you can either call the guy's bluff or accept it and try to tie it. Optional: Successive Mexicalis double the amount of drink to consume on a challenge or bluff.

 

Tops & Bottoms

Supplies: Shot glass, a deck of cards.

You and some of your friends that want to have a good time get in a circle. The person in the circle that weighs the least gets a deck of cards and starts shuffling until the person to his/her left says stop, then the shuffler asks the person that said stop top or bottom. The person that said stop says either top or bottom(bottom being the bottom of the deck and top being the top of the deck). The dealer (the one that shuffeled) takes the card that from the top or bottom depending on what the other person said. If the card is 2-4 the chooser takes one shot, 5-7 the chooser takes two shots, 8-10 the chooser takes three shots, jack-king the chooser takes four shots, and if the chooser gets an ace he/she takes five shots. Once someone takes 50 shots they have to walk in a strait line, if they can't they are out. The last person left wins!

 

Ultimate Paper, Rock, Scissors

This is basically paper, rock, scissors. Same rules as you’re used to but if you lose you take a shot of whatever you’re drinking. The only difference is that ties are actually good for once. If a tie happens e.g. Rock vs. Rock then no one takes a shot but the next person that lose has to take 2 shots instead of one. If consecutive ties occur then they are just added until the someone finally loses. E.g. 5 ties in a row then someone finally loses, the person that loses has to take 6 shots.

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